Stuff I (Robin Lee Powell) would like to see in games.
All these ideas are completely free; use them as you like. In the
incredibly unlikely event it matters, I'll sign something to that
- The City Building Game I Want
- Non-Commoditized MMOG Economy
- Reverse Power Action RPG
- Space Rangers 2 has a wonderful feature I'd like to see more broadly used, especially in RPGs (bear in mind here that my memory sucks). Most of the windows in SR2 have a little icon at the bottom corner. If you click it, the window's state gets saved verbatim in your log. So you can use that for quest information, commodity values, whatever.